Beta Phase + Q3 Full Release
Hey everyone!
If you've been following the game's progress on Kickstarter (where I post monthly updates available for everyone to read, not just backers) or my social media (Twitter | Tumblr), you'll probably know all of these news by now. But for those who don't, here's a belated recap of all the exciting stuff that's gone down and the current state and plans of the game!
Beta Phase
I've already mentioned that Aldrias' route was released for beta in the last Itch.io devlog here, but since then, two more routes of Reanimation Scheme have been released for beta!
Jori's route has started being pushed out for beta as well — currently, the first three chapters of his route have been released to beta players!
If you are a Kickstarter backer who pledged for beta access reward ($50 tier and above), you should have received a private message on Kickstarter from me with a download link to the beta build.
Otherwise, if you're interested in playing Jori's route early, you can grab time-limited access to beta updates for Reanimation Scheme on my Patreon which is updated monthly!
Overall State of the Game
The game is currently very close to completion! A quick summary:
- The script is completely written — 3 routes have been finalized, but 2 routes (Jori's and Sebastien's) still need some rewrites and edits. The current word count is at 679k words, but this will likely change as I edit the scripts more.
- Art is almost done — 3 CGs for Sebastien's route remains, and maybe a couple of additional item art pieces, and that would be all!
- Voice acting is over halfway done — the voice acting lines for Aldrias, Kierdan and Lyrissa have been recorded & audio engineered. Raenelle's first batch of voice acting lines have been done as well. What remains is Raenelle's second batch of lines, and Jori's and Sebastien's lines, which will be recorded in a couple months once Jori's and Sebastien's scripts are finalized.
- Coding is ~85% of the way there — I still need to code in Jori's and Sebastien's scripts once I'm done editing and finalizing them, as well as implement voice acting lines for the entire game (though I've been chipping away at some of it when taking writing breaks).
At this current pace, I'm expecting the game to be released Q3 this year. I'll make a post when I have a concrete release date to announce!
Steam Wishlists
Now that I need to prepare for the game launch that's drawing ever closer, I'll start focusing more on marketing efforts. So to start that off... if you haven't wishlisted the game on Steam yet, please please consider doing so! (https://store.steampowered.com/app/1520740/Reanimation_Scheme/)
The more wishlists the game can get before launch, the more visibility it'll get on Steam, which will help a small indie like me out a lot! ๐
Okay, I think that's all I have to say for now, so I'll wrap up the post here. I'll make more devlog updates as we progress further through Jori and Sebastien's route betas and prepare for full game launch.
To all of you who've been so patiently waiting for this game: thank you so much for the kind support and understanding over the years!! ๐ญ I really appreciate you all, and I can't wait to share this labor of love with you.
Until next time! ๐
Get Reanimation Scheme (DEMO)
Reanimation Scheme (DEMO)
An otome visual novel with necromancy, love, life and death as its central themes.
Status | In development |
Author | Wind Chimes Games |
Genre | Visual Novel, Interactive Fiction |
Tags | Amare, Anime, Dating Sim, Fantasy, Female Protagonist, Meaningful Choices, Multiple Endings, Otome, Romance |
Languages | English |
More posts
- Aldrias' Route Beta + Demo Update 3.0Jun 11, 2022
- Demo Update 2.0 - New Art, Scenes, Music...etc.Jul 03, 2020
- Kickstarter Campaign Now Live!Oct 04, 2019
Comments
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WOOO!! finally, an otome that hasn't been abandoned!!!
I'm so excited to play the full game!
Ahhh thank you so much! I'm really happy that you still remember the game and are looking forward to playing ๐ Though I'm ashamed to admit this devlog post you commented on was from last year, because I thought I could finish the game by Q3 last year... ๐ญbut the game has made a lot more progress since this devlog and will definitely be out this year (2025) if it's the last thing I do, most likely Q2/Q3 (for real this time ๐) I'll make another devlog post here once I have a fixed release date! โจ
oh, absolutely, a game that lovingly crafted is obviously going to stick in one's memory (even among the hundreds of other otomes I've played). I had been looking through my itch library and saw it in otomes I'm excited to see completed, and immediately I clicked on it, muttering to myself, (gasping) holy shit, I remember thiiiiss!! is it still being made? god, I hope so.
I am just glad to see it hasn't been abandoned like so many.
(looking at you, Konbini life)I believe I recall liking Sebastian the most
(or was it some princely ice magic type guy..hmm.).. the memories escape me. oh well, I'm just gonna have to play that demo again!!EDIT: I looked at the characters, AND YES, I DID REMEMBER CORRECTLY! HAHAHA! I TOLD YOU IT WAS MEMORABLE!